For those who haven't seen the recent thread posted by Zuperman regarding Squad Wars and anticipated limitations on the number of members in each squad, here is the initial post:
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After much thought there is simply no way around this problem. For any kind of squadron wars to happen, the squadrons has to have a limit of squadron's members.
The problem is very simple, if we begin squadron wars, which will pitch one squadron vs the other, we cannot have one squadron with 500 members vs another of 10 members. The squadrons in real life had a limit too, and this should be no difference. Now the question is where to limit it.
From the stats that I've looked at, 50 members should be more than enough, but I'm willing to go to 70 or even 100 if absolutely mandatory. What are your thoughts?
As for the squadrons that will be split... on squadrons wars you will have the ability to have friendly squadrons, which means you can collaborate as one if you see it fit, but each squadron will have its own owner and they could revolt against the others too.
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I've just spent a couple hours poring over the M.O.M roster. These are the numbers I come up with:
Total of Listed M.O.Ms - 172
M.I.A. M.O.Ms - 41
Active M.O.Ms - 131
Some "active" members are barely active, some "missing" members turn up once in a blown moon.
I've revamped the entire roster to make it easier to differentiate between the active and the inactive. I'll need you all to scan the list and let me know if you see someone in the wrong category.
Without anything like a clear sense of how Squad Wars will be designed to function it's impossible to know what, if anything, we might have to do. I'm hoping Z will provide that information soon.
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EDIT: After posting this I've counted the number of M.O.Ms actually "joined" to the squad in the in-game server thingy, that's what'll be at work in all of this, not our full roster. I'm proud to say that 130 members, only one shy of my estimate of the total number of active M.O.Ms, are signed up and ready to play. Proud, but it means we'll almost certainly have to sub-divide the squad for Squad Wars.
Nobody panic, there'll be No M.O.M Left Behind. Worst case scenario; we have to split the squad in two (or more) for server thingy purposes, then we apply Joaquin's "cooperative sub-squads" strategy and work as two (or more) halves of one (w)hole. Sounds a bit like my old "M.O.M Flights" concept, no?