Ok, I've just uploaded a new version with more fixes and I also allowed support for Intel chips and OpenGL 2. What this means is that way more people will have their device listed as supported on the store, BUT, and this is a huge BUT... if your device is not fast enough the game will run really slow!
Dogfight Elite has lot of graphical stuff that is not running on cheap devices. My minimum test device on Android is a Samsung S4, and on there it runs "ok". Meaning, it doesn't run fast. It's the minimum.
So anything with a slower chip (basically any tablet or phone that cost less than $200 I believe), I would doubt that it runs fast on it. I can't guarantee it at all so if you have a phone or tablet that runs it well, please let us know so that others know they can use it.
Now replying to the comment:
-Frequent fps drops, particularly when flying low. <-- fps drop = your device is not powerful enough for the game
-No home screen graphic. <-- it's not there yet
-When entering the game, the title screen is completely out of proportion. <-- fixed already, that's just android splash screen
-Typing brings up white screen. <-- fixed already
-Clipping textures, particularly in the distance. <-- not sure what you mean, textures always clip on distance
-Still no sensitivity bar, particularly for toggle. <-- you should have those on settings/controls
-Controls feel sluggish and slow. <-- because your device is not powerful enough
-All trees appear to be mere Unity assets haphazardly piled a map with no artistic cohesion. I mean, there are even trees in the lake. Why are there trees in the lake? <-- because sometimes there are no lakes and sometimes there are. If I do more creative stuff on a mobile device, yours wouldn't run slow, it would simply not run at all. So I had to decide to trim it on mobile.
-Chat lags severely, I'll often have my entire sentence typed before even seeing more than the first word in the chat box. As someone who avoids typos, that gets annoying. <-- because your device is not powerful enough.