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TOPIC: Enigma Tactical Communication Dept.

Enigma Tactical Communication Dept. 6 years 2 weeks ago #134180

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Tactics :There are five main things which a pilot must remain conscious of when contemplating an
aerial engagement, of which, getting and keeping sight is the most important. In Southeast
Asia, over 85% of all kills are attributed to the attacker spotting and shooting the defender without ever being seen.Structural limitations of both the attacking and defending fighters must be taken into account, such as thrust-to-weight ratio , wing loading, and the "corner speed" (the maximum/minimum speed at which the aircraft can attain the best
turning performance). Variable limitations must also be considered, such as turn radius, turn rate, and the specific energy of the aircraft. Position of aircraft must quickly be assessed, including direction, angle off tail (the angle between flight paths)and closing speed. Also, the pilot must be aware of his wingman’s position, and maintain good communication.A pilot in combat attempts to conserve his aircraft’s energy through carefully timed and executed manoeuvres. By using such manoeuvres, a pilot will often make trade offs
between the fighter’s potential energy (altitude), and kinetic energy (airspeed), to maintain the energy-to-weight ratio of the aircraft, or the "specific energy". A manoeuvre such as the "low yo-yo" trades altitude for airspeed to gain closure on an enemy, and to decrease turn radius. The opposite manoeuvre, a " high yo-yo", trades speed for height, literally storing energy in "the altitude bank", which allows a fast moving attacker to slow his closing speed.
en.m.wikipedia.org/wiki/Basic_fighter_maneuvers#Low_Yo-Yo

en.m.wikipedia.org/wiki/Basic_fighter_maneuvers#High_Yo-Yo

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Enigma Tactical Communication Dept. 6 years 2 weeks ago #134181

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An attacker is confronted with three possible ways to pursue an enemy, all of which are
vital during chase. "Lag pursuit" happens in a turn when the nose of the attacker’s aircraft
points behind an enemy’s tail. Lag pursuit allows an attacker to increase or maintain range
without overshooting. "Lead pursuit" in a turn occurs when the nose of the attacking aircraft points ahead of the enemy. Lead pursuit is used to decrease the distance between
aircraft, and during gun attacks where the cannons must be aimed, not at where the
defender is, but where he will be when the bullets get there. "Pure pursuit" happens when
the nose of the attacker points directly at the defender. Pure pursuit is when most missiles will be fired, and is the hardest position to maintain. These are known as pursuit curves.The turning battle of a dogfight can be executed in an infinite number of geometric planes.
Pilots are encouraged to keep their manoeuvres out of the strictly vertical and horizontal
planes, but to instead use the limitless number of oblique planes, which is much harder for
an adversary to track. This infinite number of planes around a fixed point about which the
aircraft turns is termed the "post and bubble". A fighter that can maintain position between an aircraft and its imaginary post can not be attacked by that aircraft. The imaginary bubble, however, is misshapen by gravity , causing turns to be much tighter and slower at the top, and wider and faster at the bottom, and is sometimes referred to as a "tactical egg".The manoeuvres employed by the attacker can also be used by the defender to evade, or
gain a tactical advantage over his opponent. Other components may also be employed to manoeuvre the aircraft, such as yaw, drag, lift, and thrust vectors. A key factor in all battles is that of "nose-tail separation". While getting close enough to fire a weapon, an
attacker must keep his aircraft's nose far enough away from the tail of the defender to be
able to get a good aim, and to prevent an overshoot. The defender, likewise, will use every manoeuvre available to encourage an overshoot, trying to change his own role to that of attacker.

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Enigma Tactical Communication Dept. 6 years 2 weeks ago #134182

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Basic: Combat spread : en.m.wikipedia.org/wiki/Basic_fighter_maneuvers#Combat_spread

Pitchback :http://en.m.wikipedia.org/wiki/Basic_fighter_maneuvers#Pitchback
Bell Tailslide: en.m.wikipedia.org/wiki/Bell_tailslide
Split S : en.m.wikipedia.org/wiki/Split_S
Immelmann turn : en.m.wikipedia.org/wiki/Immelmann_turn

Thach Weave:http://en.m.wikipedia.org/wiki/Thach_Weave
Scissors : en.m.wikipedia.org/wiki/The_Scissors

Chandelle : en.m.wikipedia.org/wiki/Chandelle

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Enigma Tactical Communication Dept. 6 years 2 weeks ago #134263

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We sure need some Enigma Practice sesions. This is all great info. Imma start trying to do more manuvers, cuz pretty much all i do fly in circles hoping ill catch my enemy lol.
Rule the SKY!!!

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Enigma Tactical Communication Dept. 6 years 2 weeks ago #134265

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thats what everyone used to do and will be doing.

But from now on, enigma members won't !!

They will just do one of these manuvers and in no time will bring down an enemy.

THEY WONT EVEN KNOW WHAT HIT THEM AND HOW IT HIT THEM !!

Cause THEY COULDNT EVEN SEE US !!

SEEK AND SMOKE GUYS

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Enigma Tactical Communication Dept. 6 years 2 weeks ago #134278

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Oh man, I'm gonna have to improve :( My strategy has always been to shoot randomly into the air and eventually someone flies into my bullets!



If you build it, I will come.......and bomb it !!!

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Enigma Tactical Communication Dept. 6 years 2 weeks ago #134284

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hahaha ALL LUCK!!!!

You are the master J! Hey would you be up for some practice? lets set up a time and server so we can meet a probable they let us practice. What you say?
Rule the SKY!!!
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Enigma Tactical Communication Dept. 6 years 2 weeks ago #134286

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good idea

we will setup our own practice server
may be with the help of zup and joaquin.


Phantom alert : im a wp user. !!

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Enigma Tactical Communication Dept. 6 years 2 weeks ago #134367

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Yeah, there is some good stuff there. Now does it matter that my shot is like a blind man shooting, lol. - PANZER

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Enigma Tactical Communication Dept. 6 years 1 week ago #135217

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alright guyz
ready for some new manuvers ?

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Enigma Tactical Communication Dept. 6 years 1 week ago #135243

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i am! im mastering High Yoyo, its working better everytime. and lag, im having some trouble with Lag, its hard since you have to be looking and the enemy while spining and timing!! uf!!
Rule the SKY!!!

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Enigma Tactical Communication Dept. 6 years 1 week ago #135250

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yeah the high yo yo is the simplest and the best !!

I like it very much.

Till now it has been very effective when someone was on my 6.
There was this one guy who was on my 6. I suddenly did a high yo yo and shot him down !
He thought i was a phantom but later he was convinced that i wasn't.
The rest of the game he kept asking me how i did it !
For me it was just a normal high yo yo.
But for himm it was like i pulled up, disappeard , reappeard on his 6 and shot him down !

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Enigma Tactical Communication Dept. 6 years 1 week ago #135484

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Hi Guys, I'm new to this obviously. What's a high Yo Yo?
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Enigma Tactical Communication Dept. 6 years 1 week ago #135485

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Hi Notts, how are you, Are you one of out members? Are you carring the Enigma [e]banner?


Rule the SKY!!!
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Enigma Tactical Communication Dept. 5 years 11 months ago #137855

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NEW Maneuvers !!!!

I hope everyone has mastered the basic manuvers.
Cause here are some complex badass maneuvers :e

Lag Displacement Roll (High-G Barrel Roll) : en.m.wikipedia.org/wiki/Basic_fighter_ma...ag_displacement_roll

Pugachev's Cobra : en.m.wikipedia.org/wiki/Pugachev's_Cobra

Pugachev's Turn a.k.a. Cobra Turn : en.m.wikipedia.org/wiki/Pugachev's_Turn

en.m.wikipedia.org/wiki/Cobra_Turn

Kulbit : en.m.wikipedia.org/wiki/Kulbit

Herbst maneuver : en.m.wikipedia.org/wiki/Herbst_maneuver

SEEK N SMOKE!

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Enigma Tactical Communication Dept. 5 years 11 months ago #137857

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Enigma Tactical Communication Dept. 5 years 11 months ago #140763

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Hey guys, I found this, thought it was worth sharing.


Skills Needed to become a Combat Pilot

The foregoing are the basics of air combat maneuvering. Many variations on the described maneuvres exist, but they are percisely that: variations. No air-display-type aerobatics have been included, because they are irrelevant to air combat. But, however skiful a pilot may be at air combat maneuvering, his ability must be backed up by knowledge and awareness of other factors affecting the contest.
The first essential is to know the strengths and weakness of his own machine and be able to compare them against the fighting qualities of his oppenent's aircraft. For example, it would be foolish for a Phantom to ebgage in a prolonged turning contest with a MiG-21 at about equal airspeed as the MiG-21 has by far the better turning capability.
We must always remember that air combats are lost rather then won. Air combat maneuvering is not a series of magic formulae, one of which can be plucked from a hat to meet a given situation and guarantee a successful engagement. Rather is it a means to an end. It is important to avoid making mistakes, and equally- if not more- important to force the oppenent into making mistakes by keeping him under pressure, If the oppenent can be forced into a series of energy-dissipating hard turns, he will become increasingly unable to defend himself effectively. Pressure is kept on by positive and decisive maneuvreing.
The term aggressive has been deliberately avoided, as aggression is a double-edged sword. Too much aggression can lead to mental tunnel vision: total preoccupation with obtaining the kill. If other hostile fighters are near, this can easily prove disastrous.
Probally the most common fault of a novice fighter pilot is depleting his energy state to a level where his ability to maneuvre has all but vanished. He should endeavour to keep his speed up near the corner velocity for his aeroplane if at all possible. The old saying, "out of altitude, airspeed, and ideas" is very true; every fighter pilot has at one time or another been faced with a situation where he has run out of ideas. In this situation, his only recourse is to attempt to point his nose at the enemy.
Also, trite though it may sound, he should never give up. This is not as peculiar as it first seems; the records of air warfare give many examples of flyers who did give up and presented their victor with an easy target. The extreme emotional, physical, and psychological stress of air combat accounts for this phenomenon. With a bandit neatly trapped at the six o'clock, the position may appear hopeless, but he has not lost yet. The attacker has still to slove the problems of closure rate, range and deflection, missile firing limitations, and even setting the correct switches. If the defender can keep the attacker busy by just staying in a favourable position, the defender's chances of survival increase considerably.
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Enigma Tactical Communication Dept. 5 years 11 months ago #142069

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Hey guyz. I found a better way of bombing the hangers.

While bombing them, always fly perpendicular to the hangers and make sure u fly between two hangers.

If u do so then the bomb is sure to hit in the middle of the hangers and thus u will destroy two hangers at once. :).

And while destroying a zep. Fly obliquely towards the zep.
It will ensure the u will see a greater area of the zep and increase your accuracy.
Also after passing the zep, most of the people try to shoot the side of the zep.
DONT DO THAT.
Just go behind the zep , lower your throttle about half way down. This will ensure that u get more time to shoot the zep instead of just passing by the zep after shooting a few rounds.

Here is a tip for people that find it hard to shoot the engines.

ENGINES CAN BE DESTROYED BY CRASHING ON THEM !!!

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Enigma Tactical Communication Dept. 5 years 9 months ago #155887

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THE STALL TURN !

Ok...
This is just my imagination going wild...

Ive created a manuver called the stall turn.

Its very helpfull in turn dogfights..
If someone is following you on your tail....
Engage in a series of wild turns.
Be sure to drop the bomb and lower the throttle.

This will increase your manuverablity.

Then just when both of you are at the same level , shut down the engine , and pull up as hard as you can.
You are sure to stall.
When on brink of stalling , turn the aircraft completely backwards.
Almost 180 degrees..

And the puch the throttle upwards to max and you will be facing the enemy..
Now , its just plain head on fight.

Please test the stall turn ... I cannot test it myself till 22nd jan :)

Post here , how it works :)

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Enigma Tactical Communication Dept. 5 years 8 months ago #159804

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Hey all.
I have been trying different manuvers to see what works for me and trying to come up with new ones too.
One I found works pretty good if you have a slower plane than the person you are flying against.
Its basicly like putting the air-brakes on.
When he is behind you, make sure you drope your bomb first, start doing wide barrel rolls and keep switching the direction of the roll at different times to keep him guessing, as you do this keep in mind that he is getting closer, then at the top of one of your rolls kill the throttle and wait a sec or two then put it to about half and he will fly over you and will be right in your sights so fire at will.
Keep in mind that this works only a few times! It works best in the mono plane because its harder to hit. And if he does get you go to chute and knock him outa the sky and get his chute too. And if you don't want to try it the air-brakes, the barrel rolls work great to get away from someone.
May all of you fly long and shoot down many.

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Enigma Tactical Communication Dept. 5 years 8 months ago #159810

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Yes I love flying in the slower planes, you just have to take advantage of that first overshootband get two rounds in them quicksmart. It's the dog fights lasts too long you will eventually end up dead.

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