[NLR] The Blue Fighter wrote:
zuperman wrote:
- Windows do not have a sensitivity choice. I remove it during this stage. It's not a bug. The reason is because phone players complained many times that Windows players had an unfair advantage on their controllers. So the sensitivity is gone until the servers are split in the near future: pc, mac, xbox and ps will run on different servers unless I find a way to make it equal for everyone.
Sir zuperman,
By removing the sensitivity bar from windows pc you have now given unfair advantage to all other devices which have them. As it will be difficult to shoot head on now due to bullets trajectory and continuous movement of plane, we expect there will be more turn fight encounters in BTC/BTB missions. I have been in games where the android user just shot me down with ease in turn-fight as my plane couldn't match his plane speed.
May we request you to give the option of sensitivity bar but restrict its efficiency to 90-95% only so we (the PC users) have fair chance to fight back.
Blue,
. . . the sensitivity is gone until the servers are split in the near future . . .
That having been said, and after now having played several games in Elite:
I’ll start with the caveat that I haven‘t had many encounters with
“equal planes” (I’m either in a
SPAD XIII going up against a
Dr.I or
Schuckert, or I’m in my
D.III “Ava" against a
Triplehound or a
Camel), but there is definitely a noticeable difference now. It’s hard to gage exactly how much of it is programming vs how much is just a better pilot in a better plane. In a DF turning fight, I can be a threat (
albeit a minor one ) to most people . . . in Elite, it feels like even the greenest noob could take me if they have either a superior plane or they’re not on a Windows PC.
I'm looking forward to all the new features in Elite, but when the server split comes, the loss of airtime with some of my favorite (non-PC) fliers is going to sower that a bit. Sure, we can split our time between Dogfight and Dogfight Elite, but gaming time is a finite resource for most of us.
Any programming gurus out there want to pony up the magic coding that will allow Zup to provide balanced gameplay without splitting the servers?