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Zeppelin 12 years 2 months ago #118588

  • SkyDavis
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In the zeppelin game I think the zep should be a bit stronger. It needs more hit points. I am sure no one will disagree with this because if your on the german side more hit points mean more points you get from shooting it. And if your on the allied side it gives you a better chance of wining.

Why I am asking for more hit points to kill the zep you ask? My reasoning is because for the allied side to win the zep game there team needs to be several times more superior in a dogfight than the german team. A allied team that is equal in numbers and skill with the german team will lose the zep game hands down. I think it is to easy for the german team to take out the zeppelin. Just to put this out there to those of you who would be dumb enough to argue with this idea. That giving the zep enough hit points that the allied team has a chance to win it when the teams are equal will accede the points you would get by wining it. If there where enough added to to make a difference each person would have a chance to get as many points has half the zep's points it has now.
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Zeppelin 12 years 2 months ago #118591

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Yea, I posted about this awhile back. My thought was the game should be worth atleast double points for the protect side if they loose (and they do, 9 out of 10 times) and be worth triple if they manage a win. This would give an incentive for them to stay as most who enter on the protect side leave instantly.

been Noushed lately?
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Zeppelin 12 years 2 months ago #118595

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agree with Noush...defense loses everytime with equal or even almost equal sides...
<< WIGBOMB >>

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Zeppelin 12 years 2 months ago #118698

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Also, it should go from base to base, but you spawn on carriers, so that at the end it isn't so easy to shoot down, and they have to work harder
"Age is an issue of mind over matter, if you don't mind, it doesn't matter" -Mark Twain

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Zeppelin 12 years 2 months ago #118754

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BigC5798 wrote: Also, it should go from base to base, but you spawn on carriers, so that at the end it isn't so easy to shoot down, and they have to work harder


You only spawn on carriers in a glitch game. Zep in BTC.

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Zeppelin 12 years 2 months ago #118843

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Blue Max Young wrote:

BigC5798 wrote: Also, it should go from base to base, but you spawn on carriers, so that at the end it isn't so easy to shoot down, and they have to work harder


You only spawn on carriers in a glitch game. Zep in BTC.



He was saying the defense team or both teams actually should spawn on carriers. I honestly think allied side should or defense side should just spawn in mid air throttle wide open behind the zep at the same distance it takes the german side to fly to the zep.

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Zeppelin 12 years 1 month ago #119585

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I am a very weak player chasing, and while I can't put my hands on the joystick I bought to play DF in Windows 8, using a big screen, I will always suck in head-ons as well. My K/D ratio of "zero point something" talks by itself.
All that said to state that I am not ashamed by telling you that I NEVER PLAY DEFEND THE ZEP, as I NEVER PLAY DOGFIGHT! missions. Only bombing missions, kill the zep and CTC.

And because of this, I believe that, as me, many other players feels better playing german planes. When I want to look for a destroy-the-zep mission, and when the server insists on offering me an allied plane, I hit the "buy credits" button, next I cancel it, to quickly return to the main screen and hit the "multiplayer" button again, for another chance to be presented with a german plane. No need to quit and restart the game over and over.
This "preference" for german planes can explain some of the lopsided games (although I noticed many lopsided games when I am the one against seven allied planes, but I suspect that, playing german, you have more probabilities of being part of the more populated team).

Concluding: to make things more balanced in zep missions, one possible solution to this unbalancement on zep games would be the obvious one: two zeps - of coure, one german heading south while the allied one goes north. Duh... And hey, it would involve a lot of tactics. What about it, Zup?

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Zeppelin 12 years 1 month ago #119590

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Pedrinho wrote: I am a very weak player chasing, and while I can't put my hands on the joystick I bought to play DF in Windows 8, using a big screen, I will always suck in head-ons as well. My K/D ratio of "zero point something" talks by itself.
All that said to state that I am not ashamed by telling you that I NEVER PLAY DEFEND THE ZEP, as I NEVER PLAY DOGFIGHT! missions. Only bombing missions, kill the zep and CTC.

And because of this, I believe that, as me, many other players feels better playing german planes. When I want to look for a destroy-the-zep mission, and when the server insists on offering me an allied plane, I hit the "buy credits" button, next I cancel it, to quickly return to the main screen and hit the "multiplayer" button again, for another chance to be presented with a german plane. No need to quit and restart the game over and over.
This "preference" for german planes can explain some of the lopsided games (although I noticed many lopsided games when I am the one against seven allied planes, but I suspect that, playing german, you have more probabilities of being part of the more populated team).

Concluding: to make things more balanced in zep missions, one possible solution to this unbalancement on zep games would be the obvious one: two zeps - of coure, one german heading south while the allied one goes north. Duh... And hey, it would involve a lot of tactics. What about it, Zup?


That could work as well.

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Zeppelin 12 years 1 month ago #119602

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Two zeps, opposite directions. At first I thought, brilliant! The more I think about it, I think pilots would just call a truce and have at their points without interacting. Perhaps not: its a very interesting idea.

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Zeppelin 12 years 1 month ago #119604

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But how idiot me...
What if both zeps make their way to the enemie base and bomb them? A draw? hahahahahahahahahahahahahahah

Well, I think the solution would be to decrease the speed of the zepellins each time an engine is destroyed; doing so, the sooner a team destroy the enemy zep's engine, the more time that zep will take to reach the enemy base. It would make this battle way fun, since the last team to bring the engine down would need to destroy the zep, to avoid loosing the game by loosing "the race". Hope I made my engrish clear enough for you to understand...
:side:

Edit: I believe that changing the game mechanics a bit, aiming for improving the fun factor, could be more interesting than spending effort, time and money to change graphics and fireworks... Not complaining, just a humble suggestion.

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Last edit: by [LB] Pedrinho.

Zeppelin 12 years 1 month ago #119826

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Could have both zeps and then once both zeps die insted of it being a draw then the game could have a team dogfight or bomb the base game to decide who wins lol.
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Zeppelin 12 years 1 month ago #119829

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Yeah! Good idea, Skydavis!

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