SnidleyWhiplash wrote: The only other point of consideration is this would all be true if the server made fair teams and most of the pilots are skilled. Go into a 7 vs 1 and there is no way to defend. Really this is just a by-product of the server issue so without that I say for sure.
At the beginning, when there was few players, it would be a waste of time to force the players to wait online until reaching 8 players to make a new 4 vs 4 session... But now, with so many players around, it would be nice if some sort of mission-browser was available, and no time would be wasted. If not a mission-browser, at least some smarter algorithm to force the first player to login as an allied; the second one, to login as a nazi; the third, as an allied; the fourth, as a nazi, and so on.
"Again, here come Pedrinho sniffing his nose on the developers work"... I don't want another struggle with Z, but hey, software development is part made by users opinions and suggestions, huh? And it doesn't make any sense to play 7 vs 1! Although there will be many players saying something about how fun it is to play outnumbered, the fact is that this issue IS AN ISSUE, and it can (and need to) be solved.
Yesterday I played a destroy the zep mission against seven reds (as a matter of fact, I turned on a "destroy the zep mission hunter" lol). I managed to destroy both engines, but not without being shot down several (SEVERAL, i mean!) times while trying to do it. When I begun shooting the body of that cigar, the zep was already too near from my base, and I only managed to low down some little part of its "health". During this crazyness, I didn't shoot any reds, of course - otherwise, I wouldn't have destroyed any engine - but it was frustrating anyway...