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A Solution to Tank Spawnkilling 12 years 7 months ago #69121

  • thenightmaresbegi
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This is just an idea I want to share with you guys. You don't really have to change anything for the tank except make the reload time preferably longer.(I suggest 15-20 seconds.)If there's a random guy tank spawnkilling, his chances of getting a kill would be determined by how many shots he can put out; thus resulting in giving a victim a greater chance to escape. Now this won't solve the whole equation, but drastically reduce the spawn killings.
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A Solution to Tank Spawnkilling 12 years 7 months ago #69128

  • bomer1
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No.


Or u can just not let the tank get through. Its easy

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A Solution to Tank Spawnkilling 12 years 7 months ago #69152

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For us it's easy. Not always the case to others.
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A Solution to Tank Spawnkilling 12 years 7 months ago #69156

  • Quit Bug J4ff
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I thought update gave everyone immunity on take off therefore no spawn killing should happen now.havent played much since update to notice.

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A Solution to Tank Spawnkilling 12 years 7 months ago #69158

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The updates have only gone to android users,,apple hasn't published the update yet.

Unfortunately, I assume the immunity will be just like the immunity when you have your brakes on at your home base or carrier. You are only immune to bullets. Tanks and bombs will still blow your face off yo head.
Fuck this place. Second rate hack playing in a yard that's too big for him.
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A Solution to Tank Spawnkilling 12 years 7 months ago #69164

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Mist it will ruin tanks. Reload times for tanks use to be short, then zupmade it longer and tanks haven't been as much fun since. If zup made it 10-15 secs then no one would even bother being in a tank.

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A Solution to Tank Spawnkilling 12 years 7 months ago #69169

  • Hamers
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the reload time is plenty long. and the imunity wont work for everyone. i was in a FFA and a tank was spawnkilling it waited untill you had just left the ground to shoot
lets eat grandma. lets eat, grandma. commas save lives

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