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More stable tanks, please Z! 11 years 7 months ago #48626

  • [LB] Pedrinho
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As I already stated here (www.dogfightplay.com/index.php/forum-ali...ead?start=4396#48620)
, it would be nice if tanks doesn't looks like being made of paper, turning upside down so frequently and so easily... Is this issue worth fixing in next updates, Z?

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Last edit: by [LB] Pedrinho.

More stable tanks, please Z! 11 years 7 months ago #48636

  • |111th| MissHell
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Yes I think too that tanks are a lil easy to kill. And I also was too often upside down. :silly:

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More stable tanks, please Z! 11 years 7 months ago #49324

  • spunkymonkey
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Yes i agree with you miss hell
I fink a quicker reload would be suitable too and for them to be much mor accurate xxx

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More stable tanks, please Z! 11 years 7 months ago #49325

  • Hamers
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Sorry monkey but months ago z make the reloading slower to help with spawnkilling. But maybe a few more shots taken to kill a tank would be fine
lets eat grandma. lets eat, grandma. commas save lives

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More stable tanks, please Z! 11 years 7 months ago #49338

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I think that tanks are fine. The old reload would be nice, it was better for AA shooting, but it's not too bad.

It just takes work to keep your tank from ending up upside down. Practice. ;)
See you in the skies!

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More stable tanks, please Z! 11 years 7 months ago #49458

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I know practice solves all issues - in game and in real life.
But I am not complaining about not being able to turn "upside up" again when my tank turns upside down; I am complaining about the fact that the tanks doesn't have real physics! I know that this game is just a game, and have no compromise with real simulation - but the tank's physics are way too far from reality, they look like they are made of paper instead of metal!!!!
And I like the idea of making tanks more resistant to shots too - karma + for Hammers!

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More stable tanks, please Z! 11 years 6 months ago #51309

  • skywolf
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Its not the tanks fault,,lol,,,,,

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More stable tanks, please Z! 11 years 6 months ago #51330

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My issue is when you change into a tank from soldier it takes far to long for the tank to start at any direction, over slow moving, somewhat like when you begin at the runway in your plane waiting for the engine to kick on. But then try not rolling over..lol, as I usually mention I don't care for spawning, or being spawned at. Would would love the reload factor back to 5 or 7 seconds rather than 10. Spawning will always be, you just can't change it. I believe if you took out all factors of spawning the game may just not be as attractive to allot of players.
Here's a very quick reason that could be an example of spawning: you enter a game of Dogfight, you take off 2 seconds another enter from the same area, you quickly turn taking aim and firing. That person will begin to assume you are spawning because they think they dint have chance to take off... what do you think?
I say bring back the old reload time, set a parameter that tanks can't enter in any game around the base, there for you'll never worry about someone sitting on a runway, everyone will learn to use a tank for what they were design for. Again what do you think?
Just a thought...
Danny

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Last edit: by *D~x~P-29*.

More stable tanks, please Z! 11 years 6 months ago #51332

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Back to 3 secs instead of 5. Yea i want that too.

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More stable tanks, please Z! 11 years 5 months ago #55717

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I'd like to see a couple of machine guns mounted next to cannon to use on in coming planes. Kind of hard to defending yourself in a slow tank and a slow reloading cannon against incoming planes. Most tanks have machine guns on them.

Also a throttle control like the plane have. That way you can set the throttle and leave, then use the other control to move turret on the run and fire.

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More stable tanks, please Z! 11 years 5 months ago #56247

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simimike wrote: I'd like to see a couple of machine guns mounted next to cannon to use on in coming planes. Kind of hard to defending yourself in a slow tank and a slow reloading cannon against incoming planes. Most tanks have machine guns on them.

Also a throttle control like the plane have. That way you can set the throttle and leave, then use the other control to move turret on the run and fire.


I second that!
The best pilots aim to please ;)

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