Blain wrote: i have to agree with bomber and calvin reloading time is to slow i personally love being in a tank but because i cant reload fast enough to try to get a good aim on a plane they just shoot me or if im at a base i hit 2 hangers then in the middle of reloading i die so a faster reloading time wouldn't hurt
That's right. It would make you more a more efficient killer.
Todays reloading time is close to the best WW2 tanks could manage, so if one should bother about what is accurate or reasonable for a tank like that, 5 seconds isn't far from being ideal.
It is also logical that it should take a lot of luck for a WW2 tank to shoot down a plane.
If I were to ask for changes in the tanks from a purely personal point of view, I would have liked them to be:
1) -almost or completely unshootable, but bombable.
2) -less powerful in bomb-the-carrier games, (or I would give the planes more bombs).
3) -kept away from the spawning points, and the actual airstrips, for example by laying mines.
I'm aware that it would be almost impossible to stop tanks if they were unshootable, and the planes were still to carry only one bomb. More bombs on the other hand might make it too easy to bomb hangars. Today's arrangement is perhaps a reasonable compromise.
An alternative would be to have one specific type of plane equipped for anti-tank warfare. The Sopwith, for example, - or a new plane, could be given 12 small bombs that didnt work on hangars or carriers, but only on tanks and walking soldiers. Then, when choosing the Sopwith, the player would at the same time choose to go tank hunting.