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Anti-tank minefields around the airstrips 11 years 9 months ago #25473

  • veidar2
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Sometimes tanks have an almost exclusively negative effect on the games.

I'm thinking of the spawnkilling tanks in dogfight-mode games. It may make a few spawnkillers happy, but apart from that they only harm the game by not allowing players to take off.

It's a remarkable thing that players have done this less often lately, probably because it matters to them that they destroy the game for the others. Possibly also because the slower reloading time has made spawnkilling less attractive.

Still, I would have loved something that could keep tanks away from a certain area around the airstrips. Anti-tank mines that would not be triggered by the weight of an aeroplane is one way to do this.

In the real world one would certainly have used mines if one was plagued with tanks like this. I see no reason why one shouldn't do it in this game too. Tank lovers would probably disagree, though.

The new practice of stopping planes from taking off by barring the airstrips with tanks would also be stopped or at least discouraged by a minefield.

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Last edit: by veidar2.

Re: Anti-tank minefields 11 years 9 months ago #25476

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Veider I hate tank spawn killers too but all this stuff ruins the game, like ur first solution, make tank reload time longer. Which sucks now, thats one part of the game thats totally ruined.


And u know what else longer tank rwload time doesnt stop people from spawnkilling, now they blow us up, then when u hit respawn theyy run their tank into u causing u to crash. Which is way worst.

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Last edit: by bomer1.

Re: Anti-tank minefields 11 years 9 months ago #25480

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Slower reloading may have helped discourage spawnkilling, but tanks certainly are still very efficient killers when they get inside the bases.

In my opinion the bomb-airfield games seem balanced now. The tanks are still ferociously popular and they have absolutely not lost interest in attacking the bases, - or for that part the carriers.

I see tank battles going on as before too.

- And would it really make you unhappy if tanks were prevented from entering the airstrips?

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Last edit: by veidar2.

Re: Anti-tank minefields 11 years 9 months ago #25482

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I tried my tank-pushing method on this fellow who was parked on the spawn spot, - and it did in fact seem to work for a while. I managed to push him around a good bit, but I didn't succeed in pushing him over on his side. I might perhaps have succeeded if I had tried for longer, but I was overcome with irritation, throttled too much up and crashed. :-)

You are close to powerless when tanks bar the runway in this way.


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Last edit: by veidar2.

Re: Anti-tank minefields 11 years 9 months ago #25485

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The reason why Joaquin chose the slower-reloading solution over all the others that were suggested at the time is obvious: It might not have been the best idea, but it was the only one that could be implemented right away without any reprogramming, redrawing and testing.

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Last edit: by veidar2.

Re: Anti-tank minefields 11 years 9 months ago #25490

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Hey vir talking of tank battles want to have one now u and me??
lets eat grandma. lets eat, grandma. commas save lives

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Re: Anti-tank minefields 11 years 9 months ago #25498

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I wouldnt mind if plane reload time was fast and u can only kill 4planes with a tank, I just want the tank reload time faster. I dont like waiting for 5sec waiting to rwload, most likely they are going to kill me. Because I use to rely on hiding behind their smoke. So I dont even bother anymore. Its stupid.

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Re: Anti-tank minefields 11 years 9 months ago #25510

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I agree, bomer. The reload is too slow for smokescreens and shooting at planes. Randmized spawn location or limited kills inside the base would be great in my opinion.
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Re: Anti-tank minefields 11 years 9 months ago #25522

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I agree.
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Re: Anti-tank minefields 11 years 9 months ago #25579

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bomer1 wrote: ...lI dont like waiting for 5sec waiting to rwload, most likely they are going to kill me.... So I dont even bother anymore. Its stupid.


You're a good pilot and do better in a plane, but average pilots do certainly bother with becoming tanks, and tank drivers are getting very good at it.

A good number of the bomb-the-airport games are won by tanks now. I don't know the percentage, but more than a third, maybe a half? They certainly don't reload too slowly for them not to clean out everything once they're inside.

In a tank, I find it difficult to move quickly enough about to not be shot, but I see others who manage that trick just fine. It's just practice of course, but even aspirants in tanks take up the time and attention of the airplanes enough for others to get away.

With just a couple of good enemy pilots in the air and two or three experienced tank drivers half-way across the plains, most pilots have a hard time defending their base and have little time for anything else.

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Last edit: by veidar2.

Re: Anti-tank minefields 11 years 9 months ago #25580

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Hamers wrote: Hey vir talking of tank battles want to have one now u and me??


You would need ten of my caliber to keep you busy. :)

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Re: Anti-tank minefields 11 years 9 months ago #25587

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veidar2 wrote:

bomer1 wrote: ...lI dont like waiting for 5sec waiting to rwload, most likely they are going to kill me.... So I dont even bother anymore. Its stupid.


You're a good pilot and do better in a plane, but average pilots do certainly bother with becoming tanks, and tank drivers are getting very good at it.

A good number of the bomb-the-airport games are won by tanks now. I don't know the percentage, but more than a third, maybe a half? They certainly don't reload too slowly for them not to clean out everything once they're inside.

In a tank, I find it difficult to move quickly enough about to not be shot, but I see others who manage that trick just fine. It's just practice of course, but even aspirants in tanks take up the time and attention of the airplanes enough for others to get away.

With just a couple of good enemy pilots in the air and two or three experienced tank drivers half-way across the plains, most pilots have a hard time defending their base and have little time for anything else.


Yep tanks are now very deadly in the game.

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Re: Anti-tank minefields 11 years 9 months ago #25590

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Really I havnt had one bomb the hanger game won because of a tank in atleast a month. Diff matter in btc. Tankers shouldnt have to wait that long. Planes dont have to wait so why should it be diff for tanks. Longer tank reload time was the worst idea ever.

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Re: Anti-tank minefields 11 years 9 months ago #25594

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Fun with the fault in the game that allows you to fire one tank shot before you sink. :-)

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Re: Anti-tank minefields 11 years 9 months ago #25601

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well I don't like this becouse I like to go all over map and climb mountains in the tank.
lets eat grandma. lets eat, grandma. commas save lives

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Re: Anti-tank minefields 11 years 9 months ago #25606

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i have to agree with bomber and calvin reloading time is to slow i personally love being in a tank but because i cant reload fast enough to try to get a good aim on a plane they just shoot me or if im at a base i hit 2 hangers then in the middle of reloading i die so a faster reloading time wouldn't hurt :)

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Re: Anti-tank minefields 11 years 9 months ago #25607

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They used to be fasted but z made them slower becouse people complained of spawnkilling and base killing. So just deal with it for now.
lets eat grandma. lets eat, grandma. commas save lives

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Re: Anti-tank minefields 11 years 9 months ago #25609

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im not asking for the reload time to be 1 second i just would like it to be just a tad bit faster :)

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Re: Anti-tank minefields 11 years 9 months ago #25621

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Fine but z has other projects that were asked first
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Re: Anti-tank minefields 11 years 9 months ago #25668

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Blain wrote: i have to agree with bomber and calvin reloading time is to slow i personally love being in a tank but because i cant reload fast enough to try to get a good aim on a plane they just shoot me or if im at a base i hit 2 hangers then in the middle of reloading i die so a faster reloading time wouldn't hurt :)


That's right. It would make you more a more efficient killer.

Todays reloading time is close to the best WW2 tanks could manage, so if one should bother about what is accurate or reasonable for a tank like that, 5 seconds isn't far from being ideal.
It is also logical that it should take a lot of luck for a WW2 tank to shoot down a plane.

If I were to ask for changes in the tanks from a purely personal point of view, I would have liked them to be:

1) -almost or completely unshootable, but bombable.
2) -less powerful in bomb-the-carrier games, (or I would give the planes more bombs).
3) -kept away from the spawning points, and the actual airstrips, for example by laying mines.

I'm aware that it would be almost impossible to stop tanks if they were unshootable, and the planes were still to carry only one bomb. More bombs on the other hand might make it too easy to bomb hangars. Today's arrangement is perhaps a reasonable compromise.

An alternative would be to have one specific type of plane equipped for anti-tank warfare. The Sopwith, for example, - or a new plane, could be given 12 small bombs that didnt work on hangars or carriers, but only on tanks and walking soldiers. Then, when choosing the Sopwith, the player would at the same time choose to go tank hunting.

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Re: Anti-tank minefields 11 years 9 months ago #25669

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im ww2 bullets didnt hurt tanks but some planes were fitted with rockers. 4 or 5 on each wing i agree with what v said
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Last edit: by Hamers.

Re: Anti-tank minefields 11 years 9 months ago #25673

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It would be logical at least for a walking soldiers to carry one single anti-tank rocket. Then you could chose to be a soldier if you were shot down close to your own base when it was under attack by a tank. But you wouldn't have much time on your hands!

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Last edit: by veidar2.

Re: Anti-tank minefields 11 years 9 months ago #25674

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I agree with #2, not qith 1,3 though, only way would be to kamikaze to kill thanks in #1, because I or any others tanks dont die with a bomb because they move in random spots. #3 instead what if u gave them 4 kill limit then they get banned I wouldnt care even if it was one kill but people like coolhandluke are skilled with tanks, he can get 4 killes easily. Then it starts over when u die and get tank again.

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Re: Anti-tank minefields 11 years 9 months ago #25676

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Ummmmm u cunfused me bomer
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Re: Anti-tank minefields around the airstrips 11 years 9 months ago #25710

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do you hate this game or something??
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Re: Anti-tank minefields around the airstrips 11 years 9 months ago #25717

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Nunya, shut up. Spawnkilling, especially from the tank, ruins gameplay. Bomer, don't get offended.

So explain, noob, why we all suck?
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Re: Anti-tank minefields around the airstrips 11 years 9 months ago #25718

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Nonya wrote: Spawnkilling is awsome!! U should just not get shot down!! U suck


Shut the hell up before I kick ur ass, annoying frick. Get outa here.
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Re: Anti-tank minefields around the airstrips 11 years 9 months ago #25723

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Okay, I'm calming down.

From a logical, calm standpoint, I'm going to have to ask you to leave before you make too many enemies. In other words,

See you in the skies!

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Re: Anti-tank minefields around the airstrips 11 years 9 months ago #25724

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i agree you need to leave
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Re: Anti-tank minefields around the airstrips 11 years 9 months ago #25742

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who the hell cares! slendy give this guy a kick in the a**

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