bomer1 wrote: I like the 5% for each shot on carrier by tank better. It is too easy with 10% everyone gets in a tank no one even bothers to bomb with a plane anymore.
If the 10% capability makes it too easy for a tank to win a bomb-the-carrier game, it should be reduced to 5%, or whatever it takes to even out things enough for planes to find it worth the trouble to carry bombs again.
After all, the one important thing is how well the game works, although realism too is part of what makes it worthwhile to play Dogfight.
If one were to think more about realism, it seems absolutely ridiculous that you should be able to sink a carrier singlehandedly with tiny tank shells that in real life might have made some holes in the superstructure and nothing more.
With the colossal torpedo-like bombs the planes carry, it seems much more logical that you could harm a carrier seriously.
Realistically speaking, tank shells should be worth much, much less than torpedoes that may carry perhaps a hundred times greater explosive charge.