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faster reload time for tanks 11 years 11 months ago #17846

  • bomer1
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Zup plz make the reload time to what it was, u can make ppanes immune from tanks like when u cant spawn kill on a carrier with a tank. Because tank battles suck u only have 1 shot to fire if u miss u die. And I cant hide in the tanks smoke to survive and I pike the 5% for each shot on carrier by tank better. It is too easy with 10% everyone gets in a tank no one even bothers to bomb with a plane anymore.

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Re: faster reload time for tanks 11 years 11 months ago #17877

  • CalvinIsAwesome
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Nooooooooo no immunity! Randomized spawn location. Immunity on the runway was what caused the whold immunity glitch. Randomize the spawn location on the runway and tanks wont be able to spawnkill. :)
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Re: faster reload time for tanks 11 years 11 months ago #17885

  • getatthisdude89
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I think the new time is good, more realistic. Doesn't matter when I can't get on because the servers are full.

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Re: faster reload time for tanks 11 years 11 months ago #17889

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Holly cow did another 200 people just sign up, server full server full,,,,,, blah,
I am OK with the tank time, its a choice to turn tank, and knowing what ur up against will help u choose whether its worth it or not. Not always easy to hit a plane with one, but realisticly u really can't, but some of use with lot of practice seem to make it happen and boy its fun to doo....
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Re: faster reload time for tanks 11 years 11 months ago #17895

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Your opponents deal with the same problem. They have the same reload as you.
See you in the skies!

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Re: faster reload time for tanks 11 years 11 months ago #17896

  • veidar2
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bomer1 wrote: I like the 5% for each shot on carrier by tank better. It is too easy with 10% everyone gets in a tank no one even bothers to bomb with a plane anymore.


If the 10% capability makes it too easy for a tank to win a bomb-the-carrier game, it should be reduced to 5%, or whatever it takes to even out things enough for planes to find it worth the trouble to carry bombs again.

After all, the one important thing is how well the game works, although realism too is part of what makes it worthwhile to play Dogfight.

If one were to think more about realism, it seems absolutely ridiculous that you should be able to sink a carrier singlehandedly with tiny tank shells that in real life might have made some holes in the superstructure and nothing more.

With the colossal torpedo-like bombs the planes carry, it seems much more logical that you could harm a carrier seriously.

Realistically speaking, tank shells should be worth much, much less than torpedoes that may carry perhaps a hundred times greater explosive charge.

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Last edit: by veidar2.

Re: faster reload time for tanks 11 years 11 months ago #17899

  • joshstewart
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I'm going to go with the 5% argument to I like that tanks can do damage but just not so much as my hard fought bomb you can't bomb from a distance you have to fight your way thear to get it off and for the most part with bullets still coming in hard on your tail with a tank you can to easy set off from the fray and put a few rounds in before a fighter can take you out and for some of the better tank fighters out thear that could mean over the next hill out of the line of direct fire but it looks like we are going to have to calculating are kills now to happen over the water lol

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Re: faster reload time for tanks 11 years 11 months ago #17911

  • Hamers
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If you want it realistic. Then take out the carrier and the tank. They are both ww2. Also when would a tank get the 100 miles off shore to hit a aircraft carrier. But if you want them the have tanks do 2% damage.and calm down its just a game there's always next round.
lets eat grandma. lets eat, grandma. commas save lives

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Re: faster reload time for tanks 11 years 11 months ago #17913

  • Hamers
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Also in real life some tanks could fire like 10- 12 rounds a minute. That's like with 10rpm its one round every 6 seconds. That was ww2 stats.
lets eat grandma. lets eat, grandma. commas save lives

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Re: faster reload time for tanks 11 years 11 months ago #17916

  • veidar2
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One each five seconds is often cited as the theoretical firing rate of many tanks, but they say that in practice four shots a minute was more like what you could manage in a combat situation. And with perhaps only 60 rounds available, fast firing might be less important than aiming and accuracy.

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Last edit: by veidar2.

Re: faster reload time for tanks 11 years 11 months ago #17919

  • Hy flyer
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Zuperman made reloading time loner so that plane can have a chance to take off and blow up the tank
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Re: faster reload time for tanks 11 years 11 months ago #17923

  • CalvinIsAwesome
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I think its fine the way it is. If z wants to make it a bit shorter and randomize spawn location, great. If he doesnt, everyonemdeals with it. If you miss the first shot and die, its cuz you werent as accuraate as the enemy.
See you in the skies!
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