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Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12252

  • veidar2
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Kevy wrote: Killing tanks is a priority now and it spreads the battle out which is a good thing. Once they get there which is no small matter they do deserve a bonus. But not 20 or more kills.


Well put!

A game is a play and to be successful it must be fun for the users. Tanks prove their worth as part of the game because so many think they're fun, but they should not be allowed to block the game for other players.

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Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12257

  • veidar2
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Von Pay wrote: This tank spawn killing is the main problem in dogfights. I did once, but I am not doing anymore. :) Even Vice-airMarshals are still doing that, lol.


Some of them are hooked on earning easy points.

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Last edit: by veidar2.

Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12266

  • |111th|Qazfdsa
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No we must have tanks stay the same!
It creates a nice challenge to the game.
And the timer wouldn't work. What if a helpless tank got stuck spawned near his base if his plane was spawnkilled?
He would die.
And what If a tank tried to get back to his base and be a plane?
He would die.
And tanks would also avoid this rule by climbing the north base MT. And shootin.
Tanks should stay da same!
-Qaz

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Player since Dec. 30th 2010. (estimate)

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Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12267

  • Historygeek13
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I like the tanks the way they are. :)
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Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12275

  • *Cloudbuster*
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I agree with you. I've asked a number of times in regards to dogfight where players kill airplanes as they spawn while the rest of are flying around dogfighting. This has happened a number of times to me. For a tank to get 15 kills and win a game devoted specificaly to one on one aerial combat doesn't make any sense.

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Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12276

  • veidar2
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Historygeek13 wrote: I like the tanks the way they are. :)


You would, wouldn't you? Since you're a top rank tank captain. :-)

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Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12277

  • veidar2
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*Cloudbuster* wrote: For a tank to get 15 kills and win a game devoted specificaly to one on one aerial combat doesn't make any sense.


That's the way I see it too.

But I also notice that tanks have become very popular since they were introduced, and popularity is the only reason for games to exist. So one should be careful with the changes.

One possibility that other forum writers have mentioned is a tank-fighting game option, where tanks could have all the capabilities players might want. Then it would be easier to be restrictive about what tanks can and can't do in the air-combat games.

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Last edit: by veidar2.

Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12281

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Manfred wrote: If tanks were limited in shots, I think we'd see virtually no one converting to tanks.Manfred


There certainly is no dearth of players wanting to become tanks now :-)

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Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12282

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Qazfdsa wrote: No we must have tanks stay the same!
It creates a nice challenge to the game.
And the timer wouldn't work. What if a helpless tank got stuck spawned near his base if his plane was spawnkilled?
He would die.
And what If a tank tried to get back to his base and be a plane?
He would die.
And tanks would also avoid this rule by climbing the north base MT. And shootin.
Tanks should stay da same!


This was some kind of modern poetry, right pardna?

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Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12283

  • |111th|Qazfdsa
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veidar2 wrote: This was some kind of modern poetry, right pardna?

ummmm.... no
-Qaz

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Last edit: by |111th|Qazfdsa.

Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12286

  • veidar2
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I thought it had to be poetry: Nicely arranged, short sentences that made you think, and even a smattering of rhyme!

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Last edit: by veidar2.

Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12288

  • Historygeek13
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veidar2 wrote:

Historygeek13 wrote: I like the tanks the way they are. :)


You would, wouldn't you? Since you're a top rank tank captain. :-)


Well.......yeah :cheer: I just like fighting unlimited tank fights with everyone! :lol: They are epic, awesome and be-awesome!! :woohoo: 15 rounds of ammo would ruin it for tankfight lovers.
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Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12311

  • |111th|Kevy
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Qazfdsa wrote: No we must have tanks stay the same!
It creates a nice challenge to the game.
And the timer wouldn't work. What if a helpless tank got stuck spawned near his base if his plane was spawnkilled?
He would die.
And what If a tank tried to get back to his base and be a plane?
He would die.
And tanks would also avoid this rule by climbing the north base MT. And shootin.
Tanks should stay da same!


Qaz a timer would let you do all of the above. The only thing it would do to a good tank captain is slow down the spawn killing and make you come out of hiding periodically. Once Appel and Z come to terms and get the update thru which I assume will close the doors it might not even be nessesary. Except reload time could be a little longer for the laggers.

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Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12433

  • Kazee83
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Tanks should stay the same. I agree with Manfred, it gets too hard if you put too many conditions on it. Plus, I love tanks in a dogfight - easy kills. The south base building problem is already fixed, all of us non-android people are just waiting for an update. I do wish tanks could cause damage on the bomb carrier missions - that would be really interesting. Timers are a possibility, but with the "landed in enemy territory" condition - if you can make it to a base you earn the right to blow a few people up. Just don't stay there for the sole purpose of getting easy kills.

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Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12435

  • CalvinIsAwesome
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While closing the doors will make it easier to kill them, they'll still hide somewhere else, like, say, ON TOP OF A MOUNTAIN!
See you in the skies!

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Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12436

  • CalvinIsAwesome
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While closing the doors will make it easier to kill them, they'll still hide somewhere else, like, say, ON TOP OF A MOUNTAIN! lol :)
See you in the skies!

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Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12503

  • Historygeek13
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Lol
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Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12505

  • Slenderman
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Hmmmm, I need to try making that long trek up the mountain sometime!

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Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12506

  • |111th|Kevy
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The top of the mountain is nice. You aren't really spawn killing from up there. Even when you do get lined up timing a kill from there is a tricky shot and you deserve every one you get! Plus it is not hard to chase you off.
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Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12516

  • CalvinIsAwesome
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it's hard to get the first, but then it's easy. yeah, u should try to climb them! i've climbed all four in the same game lol! :)
See you in the skies!

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Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12530

  • Historygeek13
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I've also climbed all four, just not in one game :P
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Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12531

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wow. that might be the first thing i've done in a tank that u havent! :) lol
See you in the skies!

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Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12533

  • |111th|Kevy
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Someone finally left me alone to kill a tank! It was Rickenfaker, I think he was just taking a break from one of his rampages thou. :)

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Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12534

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Lol, Calvin, you've prolly done more then that in a tank :lol:
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Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12537

  • CalvinIsAwesome
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yeah, but considering that u and qaz are the best tanks in the game, thats like the only thing i've done better than u lol :)
See you in the skies!

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Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12589

  • HellDawg
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I think we should limit number of spawn kills instead of shells or a timer bc tanks are a challenge enough as is, for both plane and tank, to kill with or destroy. Maybe only allow 3 spawn kills? I mean really, it's difficult for a tank to get in a base and when one does, it makes for a very interesting and fun fight as the tank is attacked viciously while trying to bomb hangers. But whatever change is impliamented, try to keep tanks relevant, as they are now. But spawn killing, I'm guilty too, needs to be addressed.

Just my thoughts.
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Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12590

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Maybe there should be a distance parameter from which one can spawn kill. Maybe a tank must be on other side of nearest ridge? Or if closer only a few spawn kills from hanger area.
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Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12601

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That wouldnt work. Theres no way for the computer to see the difference between spawnkillingand shooting down an airplane. I always have to do anti air near the enemy base when im in a tank. Tanks should be removed from anything but bombing missions where they can help. Thatll solve it in dogfight mode, where the biggest problem is. I still think a timer would be effective. U'd get 2 minutes inside enemy territory, then u get killed. U'd spend about 30 seconds going in and out, so thered only be rougly a minute of useful time. :)
See you in the skies!

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Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12607

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yea that makes sense for dogfight games. but i think its important to keep tank as is for most part because i think it provides a lot to the game in several respects.
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Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12611

  • SkyDavis
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I say leave the tanks the way they are no timer nuthing. If they get to your base and spawn kill you and your team it's you and your teams fault for not killing them. In the dogfight game and CTC game they need to be taken out but in BTC and bomb the hangers games they can be used for victory. In the BTC game they can't be used to gain victory yet becuse apple is being a bunch of but heads. But litterly people in a game like the bomb the hangers or carrir, if you let a tank in to destroy your hangers all but one and sit there and spawn kill you. It is all your teams fault and yours becuse you did not step up and put thouse 5 bulits in the tank to remove it. I say this is a invalid argument. Tanks are no where near as powerfull as the planes. A plane is quick agile and holds just enuth amo to get 20 more kills with out landing. Then hear is the tank a slow lumbering chunk of metal that can shoot a shot every few seconds and is difficult to aim becuse shell seems to go up insted of straght when you aim straght. The tank also turns extremly slow and the chances of you geting shot down by tank is very slim unless you let the blasted thing into your base to do as it pleases. Now thouse if you about to argue about tanks being abel to shoot aircraft down easily would be a lie becuse you can see the shell coming at you frome 40 miles away. The tank just shoots a bomb out if it and when you fly agenst people and furst thing they come in veiw you see a black dot falling frome there plane well that's the bomb, and a tank shell looks just like it. Tank shells can be easily doged to. I have doged tank shells that where like a foot away frome plane with a quick jerk. Also tanks can not drive forward while in first person view. That means if some one in a tank is aiming at you they are probly not moving, so that's a easy tank kill. So my statement in short is that the tank is fine and if you let it in to sown kill your guys that's your problem you should have killd the tank the moment it became a tank.

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