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TANKS should have no more than 15 grenades. 12 years 1 month ago #12125

  • veidar2
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To go by my own experience, tank spawnkilling is becoming a real problem.

Since a successful tank spawnkiller can block a lot of players from continuing the game, I feel something has to be done about it.

The simplest remedy would be to cut down the number of grenades to just 15.

15 grenades would be more than enough to clear an enemy airfield, and even to have some fun spawnkilling, but it would not be enough to destroy the game for the other players, the way a tank spawnkiller can do today.
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Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12126

  • SkyDavis
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I really think that to stop tank spawn killing is well kill person in there parashut or the very moment they become a tank.

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Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12128

  • CalvinIsAwesome
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Lol, that seems to work for me. I havent been killed by a tank in weeks. Lol, i do agree that shells should be limited. I say 20, i often have to do anti air in a tank.
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Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12141

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I don't know about 15. I mean, technically it's still enough to win a game of Dogfight.

Plus, that's far too less. If I'm ever in a tank I use way more rounds than just 15. The tank's a bit hard to aim as you must "guess" every shot based on the last explosion.

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Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12144

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In real life tanks of course carry a limited supply of shells, and have to be very careful what they use them for. Not like our tank drivers who start shooting happily into every hillside from the moment they appear.

Not only did normal WW2 tanks carry a restricted number of shells, but some of them would be anti-personnel, others would be anti-tank, and some would be incendiary, so the actual supply for one particular kind of job would be even more limited.

I think cutting down the ammo supply to 15 or even to 12, would cause very little problem for the tank drivers, and it would prevent them from being too destructive.

Alternatively one could ban tanks altogether from say dogfight and bomb-carrier games, where they don't play any important role anyway.

But judging from the immense popularity the tanks seem to enjoy, I guess I would be the only one in favour of that. :-)

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Last edit: by veidar2.

Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12148

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>Implying this game is real life/that realistic. ;)

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Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12153

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Slenderman wrote: that's far too less.


It would be more than enough if you dodge instead of shooting your way across the map. The shells would be used against other tanks and to blow up hangars, and with the hangars aiming would not be much of a problem once you've arrived.

Very, very few tank drivers manage to shoot down planes with the cannon. Dodging and swerving is the best way to survive when you're attacked by a plane.

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Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12155

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Slenderman wrote: >Implying this game is real life/that realistic. ;)


Whenever it is possible to make parts of it realistic, - like the beautiful planes, the nice landscape etc., - it lifts the quality of the game. :)

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Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12158

  • |111th|Kevy
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Maybe Z could use the camping timer from the carrier for tanks at airport? But until Appel gives him his update his hands are probably tied.

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Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12160

  • |111th| Von Pay
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This tank spawn killing is the main problem in dogfights. I did once, but I am not doing anymore. :) Even Vice-airMarshals are still doing that, lol. When they got shot at their base in dogfights, they immediately become tanks and start spawn killing. At the north base, there is no shelter for tanks, so they are destroyed sooner or later. However, at the south base, there is a building where tanks go in, aim the run way and there we go, got killed. It is really hard to kill those tanks in the building, whether you are a tank or a plane. When a tank goes in and kills that tank, he took over the job. Lolz. That's sometimes very funny and sometimes very annoying. There should be something to prevent it. Just some of my thoughts. :)


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Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12161

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when I'm in a tank and a plane is shooting I hit the ground right in front of me and they cand aim directly at me.
lets eat grandma. lets eat, grandma. commas save lives

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Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12169

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That's a great idea. Thanks Hamers, I will test it. :)


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Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12171

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I like kevys idea. I agree that they shouldnt be included in carrier games until u can damage the carrier with them. In dogfights, well, u can argue either way. Qaz or green will say that u have to have them, but most players wont. Cuz of this, i think they should stay. Shells should be limited, but still just one type. Itd be too dificult to change, and whatd happen if i hit a plane with an anti personel shell? Would it kill it? Do nothing and pass thru? Plus, think of the lag. Thats the biggest limiting factor, competing with apple. (apple sucks)
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Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12189

  • pownage
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Its appel not apple member cause dont bring the updates lol
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Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12190

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exactly. lag is the biggest limiting factor in what z can do, and ****ING APPLE is the second.
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Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12191

  • veidar2
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Kevy wrote: Maybe Z could use the camping timer from the carrier for tanks at airport? But until Appel gives him his update his hands are probably tied.


The camping clock system would work.

Even so, an ammo limit would probably be simpler to implement, and could possibly be done in a minor upgrade. I don't think it should cause any real problem for the tanks.

After all, the planes carry only one bomb, and have to go back to base to reload!

With 15 shells a tank could easily take out all hangars and still have many rounds to spare for other things, like some happy spawnkilling, shooting into the ground etc.

The ground-shooting trick is something even novices can do to hide from air attack. I saw it today and noticed the smokescreen effect, but didn't understand it was intentional. :-)

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Last edit: by veidar2.

Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12192

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I invented that!!! Lol :P
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Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12193

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a tecnique i teach any new player i see! easiest way to hide in a tank, unless ur z, and can make the tank fly. in which case, you basically fly around shooting HELLFIRE ROCKETS. :evil: now i kinda want a flying tank!
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Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12195

  • |111th|Kevy
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Lol nice I want one. No two one for each side!

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Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12205

  • SkyDavis
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I think we could should leave tanks they way they are.
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Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12212

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Same here.

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Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12215

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im kinda 50/50 on the limiting of shells. a timer would be a more effective way to limit spawnkilling, but u could easily just drive away and go back.
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Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12223

  • |111th|Kevy
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Exactly it wouldn't change things too much just a little less productive and add a chance for pilots to stop it. Tank would have to leave base area and make it back. Like every 2-5 minutes?

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Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12227

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i like it!
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Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12230

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Yea it would mostly help the newer players as with experience one tank spawn killing isn't to much of a problem. And it wouldn't be so attractive to spawn kill anymore unless your Real good in tank.

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Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12233

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I'm not a fan of changing the tanks, and it's not because I'm good at them (I hardly ever get through to actually shoot the hangars, and it doesn't take an ace to take me out). There seems to be a healthy balance right now, with tanks moving slowly and easily shootable but having unlimited rounds, and planes needing to punch them numerous times for a kill. Once a system seems to work, tipping the scales with significant environmental changes can upset the balance substantially. If tanks were limited in shots, I think we'd see virtually no one converting to tanks.

Which might please some of you, but personally I kind of like the variety and strategic choices, especially in the Airport Hangar game.

And yet, I hate tank spawnkillers with a vengeance.

A timer seems like a better idea than magazine limits, but again, such artificial restrictions are like government interference over what otherwise is a well balanced capitalist economy. Screw with it, and you'll be adding other nitty rules to make up for the resulting wacky imbalance, and it never ends. Soon, you'll have a dozen new game operating conditions that seem to make no sense unless you piece together the whole story. Try explaining that to new players! "Well, we have this timer on tanks that are within 500 yards of an airport, and then immune planes can get shot by tanks but not by planes, and if you're a lieutenant twice over then you can park on the bridge after sunset, and..." It all begins to look like the U.S. tax code.

The natural consequence to doing something annoying is annoying people enough that you'll get targeted and killed. So how about we just target tank spawnkillers (particularly in Dogfight game where they are simply racking up kills), start it off with a message like "I'm trying to kill a spawnkiller tank at the east airport, come help and don't kill me" or better yet, short version "spawnkiller tank east airport come help". Just be careful of noobs who don't know the protocol.

Manfred

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Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12235

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im starting to back away from the idea of limiting shells. starting to seem like it'll be too complicated, etc.

lol, funny manfred!
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Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12236

  • |111th|Kevy
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Lol well put Manfred. But you don't have to teach the timer, it solves the same problem Z eliminated on the carriers. Camping, only tanks are racking up kills and making noobs leave. I agree less is better. Like Calvin said every time I announce I'm tank killing people come out of the woodwork to kill me. Killing tanks is a priority now and it spreads the battle out which is a good thing. Once they get there which is no small matter they do deserve a bonus. But not 20 or more kills.

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Last edit: by |111th|Kevy.

Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12239

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dont announce it, but have a message ready to send. if u let people know where u are, guess where they go to first?
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Re: TANKS should have no more than 15 grenades. 12 years 1 month ago #12241

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Sounds good I'll give it a try.
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