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New kill ratio, looking for feedback 7 years 11 months ago #330059

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zuperman wrote: Ok, so after going through all messages, what about this:

I change it so only airplanes and tanks count towards kills/deads. You still get points for everything but for kills/deads ratio killing the soldier doesn't count. I may make a exception on a direct soldier vs soldier, but that would take a few days to implement.

Sounds better that way?


And...? The CAMARO?!


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New kill ratio, looking for feedback 7 years 11 months ago #330064

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I have not play Elite so I do not know if the Elite soldier is able to take cover in the trees and be more lethal, like it used to be. The soldier has become week and it gets kill to easy and with planes and tanks being so hard to destroy it is almost useless. I think JACOB’s idea is great. Soldier should be immune and unarm, till he gets to the ground. That way people will be more incline to use the tanks and this will make for a more challenging decision for the pilot; if he decides to keep going or wait for the parachute to droop all the way down. Since planes and tanks take so many shoots to take them down or destroyed; to use the rifle in parachute or on the ground does not happened anymore. Do consider Jacobs choice as a possibility if you can.




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New kill ratio, looking for feedback 7 years 11 months ago #330066

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more emphasis should be placed on games won and lost, not KDR. KDR takes away from the objective of the mission and can undermine the teams objective. KDR seems like a selfish stat to me. Maybe you could just eliminate those stats?
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New kill ratio, looking for feedback 7 years 11 months ago #330067

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Yet another permutation:
4 hits gets a kill, 8 hits gets the same kill plus they can't chute.

However I think what you have proposed is a tidy solution.
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New kill ratio, looking for feedback 7 years 11 months ago #330078

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[*M] bware wrote: more emphasis should be placed on games won and lost, not KDR. KDR takes away from the objective of the mission and can undermine the teams objective. KDR seems like a selfish stat to me. Maybe you could just eliminate those stats?


Well, it is totally narcissist because on the stats the KDR is not even taken into account. Your rank and total points are what matters. It doesn't matter if your KDR sucks on the ranking system. It is hardly if ever used.
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New kill ratio, looking for feedback 7 years 11 months ago #330086

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I agree with viper leave it the old way some ppl do care about there stats. And that will affect the way they play to CHUT OR NOT TO CHUT. To get into tank n tried to get to enemies base. But you won't get there because tank is to slow n shell's don't shoot long enough. Any ways that what I think
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New kill ratio, looking for feedback 7 years 11 months ago #330087

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With the loss of range on a fired tank round games have become outragiously long and sometimes a complete stalemate. Especially if you have a couple good player on either side. Changing from the old way will surely make endless games even longer. It gets boring sometimes when you have been playing the same mission for multiple hours and it becomes flat.

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New kill ratio, looking for feedback 7 years 11 months ago #330088

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My vote goes to you doing whatever you feel is best Zup-it's a game for a bit of fun not a glory hunt-I go to work for that!
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New kill ratio, looking for feedback 7 years 11 months ago #330109

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zuperman wrote: Ok, so after going through all messages, what about this:

I change it so only airplanes and tanks count towards kills/deads. You still get points for everything but for kills/deads ratio killing the soldier doesn't count. I may make a exception on a direct soldier vs soldier, but that would take a few days to implement.

Sounds better that way?

i agree with this option better than the rest but its still up to u like bts said

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New kill ratio, looking for feedback 7 years 11 months ago #330110

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Sounds great Zup....two thumbs up.

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New kill ratio, looking for feedback 7 years 11 months ago #330111

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Cush {§P} wrote: Sounds great Zup....two thumbs up.

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New kill ratio, looking for feedback 7 years 11 months ago #330112

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Zuperman,
I have heard of a pilot that uses an aiming program is there any way you can block this???
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New kill ratio, looking for feedback 7 years 11 months ago #330119

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Hey sorry man im muted right now lol. Gg tho..

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New kill ratio, looking for feedback 7 years 11 months ago #330124

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Wondering is crashes should count as a death on your kdr its worse then being shot down because no chance to parachute an tank

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New kill ratio, looking for feedback 7 years 11 months ago #330140

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Just a thought about all these number crunching and stats. How about we do away with all the extra non important stats that do not have a direct impact on the game you are playing at that time. With all the lost connection and lag issues the servers could really use the extra space on there processors.

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New kill ratio, looking for feedback 7 years 11 months ago #330142

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Cush {§P} wrote: Zuperman,
I have heard of a pilot that uses an aiming program is there any way you can block this???

B) Cush its all hush hush but if you hand over your credit card details Zup will install the program for you :whistle: . There is also a force field now in stock . But dont tell anybody :silly:

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New kill ratio, looking for feedback 7 years 11 months ago #330146

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Well Mr. Zup I don't know what option you choose but it is going to have a tough time keeping up with stats. I was just in a bomb the hangers game and was lost connection 5 times and reset my kills and deaths each time. Can we fix that first?

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New kill ratio, looking for feedback 7 years 11 months ago #330152

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I totally agree with this idea of 2 Kills/2 Deaths.

The problem is, the ratio we experienced to DF1 (Sometimes 3:1) is now very hard to keep even 1:1.

Those top flyers who had 100000 kills and only 40000 deaths in DF1 find their stats diminished as they play along.

To me the best way to do it is have a seperate K/D/Hangar/Wins and all seperate for Elite. Start at 0 now for elite servers so that in 2 months when the top players are rocking 2000 Kills and 15000 deaths it will be seen as a good player compared to someone still rocking 102000 and 41500 deaths.

Basically what I am saying is that if you are going to change the way the KDR works, stats need to be reset (or at least made seperate for elite) to allow for a proper comparison of players in the new game. A player with 2000 kills on elite is better than a player with 50000 kills on DF1 and 100 kills on elite.

It's also worth noting that people's issue with the problem is that their ratio is not the same and their stats are going down. With a reset, it becomes for acceptable to have a 1:1 KDR.

PS: I don't know what anyone is complaining about Connection and lag. I have experienced nothing at all? Maybe it's cause I only play using 4G (idk what it's called in the US, LTE maybe)

*EDIT* Zup this needs attention.

In the game I just played it was myself and one other.

When I shot him, I received a kill (as expected)

He would go into a parachute and I would shoot him, but I would not receive a kill.

If you receive a death for something the other should receive a kill for it. If you decide to change the game to receiving a death for being shot in a parachute (which I am behind you on that decision) you should also receive a second kill for shooting them in a parachute.

*EDIT*
KpTNdIGbY
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New kill ratio, looking for feedback 7 years 11 months ago #330155

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He's right, for better of for worse a lot of players do take pride in their K/D ratio.
Zuperman, the next consequence of changing the average rates of gaining Ks and Ds will be a fuss about how hard it will be for the up and coming pilots to catch up with those with already high ratio. :unsure:

"You can't please all of the people all of the time" :)

Maybe a reset of some kind? What happens if everyone goes back to zero K and D....?

(Much prefer Elite, just needs more players. Being able to hide in the clouds is fun. Looking forward to the next version of Elite, the water looks great!)
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New kill ratio, looking for feedback 7 years 11 months ago #330157

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Gannet wrote: He's right, for better of for worse a lot of players do take pride in their K/D ratio.
Zuperman, the next consequence of changing the average rates of gaining Ks and Ds will be a fuss about how hard it will be for the up and coming pilots to catch up with those with already high ratio. :unsure:

"You can't please all of the people all of the time" :)

Maybe a reset of some kind? What happens if everyone goes back to zero K and D....?

(Much prefer Elite, just needs more players. Being able to hide in the clouds is fun. Looking forward to the next version of Elite, the water looks great!)


Thanks Gannet for Agreeing with me.

As he said we can't please everyone. We can't keep resetting stats because a new Pilot joins. In this bridging period between the 2 games though is a perfect time to reset and start fresh. Personally, I think that with the new game should reset ranks too. You can keep planes but I think it provides an opportunity for those to prove their ability. At the moment some of the best fighters in the game are sitting at rank #1000. Start the game full fresh Everyone Rank 1 everyone KDHW back to 0. The game is different to the first one so why not make it a different start. Let those people prove that they can still win with the new bullet system.
KpTNdIGbY

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New kill ratio, looking for feedback 7 years 11 months ago #330170

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Ill play it any way you want it as long as its fair to both teams, and maybe even if its not fair to my team. That being said tanks for german side are not a factor, while an allied tank can hide and get in range of bomb the base games. That needs fixed. Either more trees for german tanks to hide behind, or more range for tanks.

Now, i have some questions:
1 a plane kills a plane is one kill, parachute kill does not affect stats. So what if parachuter kills a plane? Where does that go?
1a Why would you want to go after chutes if it can only harm you?
2 a tank kills a plane, where does that go?
3 are plane kills worth more points now?



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New kill ratio, looking for feedback 7 years 11 months ago #330171

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Hi mongo just wanted to tell you i was roomates in college with two of alex karasses boys alex jr. And pete. Crazy sob's and dad always sent good bud. :)

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New kill ratio, looking for feedback 7 years 11 months ago #330174

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Cush {§P} wrote: Hi mongo just wanted to tell you i was roomates in college with two of alex karasses boys alex jr. And pete. Crazy sob's and dad always sent good bud. :)


Alex is still one of my favorite players. He was an unlikely star player. He also did more acting i think but Mongo is his peak!



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New kill ratio, looking for feedback 7 years 11 months ago #330207

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Personally I think the system was fine just the way it has been for so long... if you want to implement something new how about a "Blast from the Past" and bring back the no kills or points until you return safely back to your base and land.
B)
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New kill ratio, looking for feedback 7 years 11 months ago #330209

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I guess I missed that, must have been during one of my breaks from playing. Sounds intense.
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New kill ratio, looking for feedback 7 years 11 months ago #330223

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I don't remember it either.

Not that it didn't happen, just don't remember it.



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New kill ratio, looking for feedback 7 years 11 months ago #330232

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Well I didn't see it either but heard from long-time players here that it was that way during the beginning...

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New kill ratio, looking for feedback 7 years 11 months ago #330248

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ZebraUp wrote: Personally I think the system was fine just the way it has been for so long... if you want to implement something new how about a "Blast from the Past" and bring back the no kills or points until you return safely back to your base and land.
B)


It was different a couple of years ago. Kills and deaths still accumulated but points did not post unless you "successfully landed" either by making it to the ground in a chute or by landing at base. This is why for some of the players from the "early days" did not have as high a world rank as some newer comers with fewer kills/hangars/wins.
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New kill ratio, looking for feedback 7 years 11 months ago #330250

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Oh yeah I remember that.
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New kill ratio, looking for feedback 7 years 11 months ago #330266

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Found it! From 2 years, 11 months ago: B)

zuperman wrote: Two quick notes:
Version 4.4.29 will allow you to hide the smoke/explosions on the graphics setting. So it should fix all those slow ipad 1.

Also, I just added this to the original post:
4) No more temporary points. You know how you have to parachute to safety, or land and stuff before your experience is actually saved? Well, it was very confusing to many people so I decided to remove it. Now points you get, are points that stay with you.

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