#1: COOP, you know I've got your back. ....even when I'm on the opposite team...... lol
#2: I don't know what's going on with this Dan guy but enough of you that I'm in line with have spoken so damn the dan!
#3: Immunity..... yyyeeaaaahhhhh............ I say the guns should work even on the ground like in a real plane and there should be no immunity. Also, the old airfields that serviced these planes had no runway. It was just that, a field. It had a bunch of hangars in a rough row, and the planes all took off side by side down the grass field. Since those planes had no shocks grass was needed to absorb the shock of landing. So... I say to solve this immunity thing is to just get rid of it all together and to redesign the bases. Make a field with 8 hangars spread out in a row and have the respawning planes randomly start infront of one hangar or another so nobody can spawn kill... To further add to the fun, I say that flak guns be added to the bases that are AI controlled and shoot randomly in the general areas of enemy planes every time they come into the perimeter of the base. This would add to the amusement and would cut down on the air superiority issues that are caused by certain people including me... lol.
And since we're on the issues of rants and game alterations, is it just me, or does anybody else find it REALLY odd that the allies in this game deploy the zeppelin and not the Germans??? As far as I'm aware, only the Germans used Zeppelins.... at the very least, could we have the game randomly assign the Zeppelin to one side or the other each game??... or even more amusing, have a zeppelin on both sides and just like the carrier game, the first team to down the enemy zepplin wins... also, the damn Zepplin needs to have a radar profile!!! The planes do. The bases do. The carriers do. Even the tanks do. But a giant bag of doom in the sky doesn't????
End of line...
Lol
INDY77