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Turning radius 7 years 3 weeks ago #357993

  • darraxx
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Ok in the ctc mission when im inside the ship.my android tilt control makes turning the plane tricky. I have to make huge turn almost wall to wall. But in games i see pc players that can just spin their planes inside the ship.

Now i was thinking if zup could tighten up the turning radius for the tilt guys that would make us closer to the pc people.

Wouldn't it???
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Turning radius 7 years 3 weeks ago #357995

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You need to use the Brake to get the plane to snap around inside carrier. Whip lash taught me that one when I was a noob. I cant speak for all PC Players, But thats how I maneuver tight inside the carriers. As well the Triplanes are smaller and are a better pick for the ctc missin

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Turning radius 7 years 3 weeks ago #357997

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As far as i know tilt guys cant do that.but im thinking just tighten up the way tilt guys turn in flight and in ship.

Im sure that zup wouldn't hear any complaing from me if i could turn faster.and tighter..

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Last edit: by darraxx.

Turning radius 7 years 3 weeks ago #357999

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Brake on, Full throttle up, push left or right arrow key and hold it. Release brake when plane is at 70% - 80% full throttle. The plane will start to whip around almost going airborn. As soon as you release brake you must throttle right back and feather the throttle through out the move

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Turning radius 7 years 3 weeks ago #358000

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That doesn't work for tilt players we crash.we have to make a rolling trun.if i use my break and do what you say i snap around and slam into a wall.trust me ive tried it all to get a tight turn in ship.
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Turning radius 7 years 3 weeks ago #358002

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Oh sorry I misunderstood. I thought you were saying cant be done by with PC controls

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Turning radius 7 years 3 weeks ago #358009

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Are you talking WWI or WWII, and what tier plane(s)? I've never mastered the Cyper's method. All the higher tier planes seem to have better ground maneuverability. I love my Albatros, but it's no fun inside the carrier . . .

.
...

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Last edit: by S. E. Dailey.

Turning radius 7 years 3 weeks ago #358012

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Im in ww1 .was hoping for ww2 but lost some upgrades on my p51 .


But i figure and i know this depends on the device.if zup could narrow down our wide turns while flying with tilt or recommend an app for tilt people to use without it being a hack that would be cool.
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Turning radius 7 years 3 weeks ago #358030

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darraxx wrote: Im in ww1 .was hoping for ww2 but lost some upgrades on my p51 .


But i figure and i know this depends on the device.if zup could narrow down our wide turns while flying with tilt or recommend an app for tilt people to use without it being a hack that would be cool.

realy for me depends on plane ! ...for me..... like se5a and the wulf wont hardly make the turn inside ship everyother plane np for me
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Last edit: by {BLK}{WOLF}.

Turning radius 7 years 3 weeks ago #358031

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darraxx wrote: Im in ww1 .was hoping for ww2 but lost some upgrades on my p51 .


But i figure and i know this depends on the device.if zup could narrow down our wide turns while flying with tilt or recommend an app for tilt people to use without it being a hack that would be cool.


Agreed. The Pilot needs the ability able to taxi in carrier

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Turning radius 7 years 3 weeks ago #358034

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S. E. Dailey wrote: Are you talking WWI or WWII, and what tier plane(s)? I've never mastered the Cyper's method. All the higher tier planes seem to have better ground maneuverability. I love my Albatros, but it's no fun inside the carrier . . .

.

II wouldnt say Mastered. First I have to stick the landing the first time I enter the carrier. Landing is so bouncy now . A little over kill in my opinion. Zup initially made the breaks fail when the planes engine was at full power. T his to make it more realistic. Yet when you land the plane bounces like you have jet balls for wheels

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Last edit: by Cypher7{WP}.

Turning radius 7 years 3 weeks ago #358045

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Cypher7{WP} wrote: II wouldnt say Mastered. First I have to stick the landing the first time I enter the carrier. Landing is so bouncy now . A little over kill in my opinion. Zup initially made the breaks fail when the planes engine was at full power. T his to make it more realistic. Yet when you land the plane bounces like you have jet balls for wheels


Jet balls? :huh: . . . :blush: . . . .
...
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Turning radius 7 years 3 weeks ago #358050

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Amigo conejo cuando entres en el barco,pegaré al lado derecho después bracke y al mismo tiempo giras ,con algo de velocidad no mucha ok?.usa el freno y acelerador del avión a pocas revoluciones y con práctica ya veras que el avión te girará entero.360 grados
Y si entras muy rápido,pon el freno baja al máximo velocidad y gira a la izquierda completamente y el avión te dará la vuelta completa también .Prueba como te digo a ver que tal te va.un saludo

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Turning radius 7 years 3 weeks ago #358100

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Turning on tilt with kindle and galaxy a is horrible lately

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Turning radius 7 years 3 weeks ago #358127

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S. E. Dailey wrote:

Cypher7{WP} wrote: II wouldnt say Mastered. First I have to stick the landing the first time I enter the carrier. Landing is so bouncy now . A little over kill in my opinion. Zup initially made the breaks fail when the planes engine was at full power. T his to make it more realistic. Yet when you land the plane bounces like you have jet balls for wheels


Jet balls? :huh: . . . :blush: . . . .

Priceless lol

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Turning radius 7 years 3 weeks ago #358144

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I had to Google "jet balls" to find out what you were talking about. :lol:

I didn't realize they made anything other than bowling balls, so your reference didn't make much sense to me.
...

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Turning radius 7 years 2 weeks ago #358498

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The turning radiouse is un realalistic for the pc players a real ww1 plain the wings woul tear rite off !turning that sharp

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Turning radius 7 years 2 weeks ago #358576

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Did you notice the ones saying they want a more realistic game.are the ones that can turn on a dime..but dont change that

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Turning radius 7 years 2 weeks ago #358615

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I'd love more realism . . . have you seen me turn? Maybe a slow and wide around a "1 Tonne Australian Kangaroo", but definitely not a dime. :lol:
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Turning radius 7 years 2 weeks ago #358616

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S. E. Dailey wrote: I'd love more realism . . . have you seen me turn? Maybe a slow and wide around a "1 Tonne Australian Kangaroo", but definitely not a dime. :lol:


You fly well brother.credit given to you..its the guys with the abilty that can (im going left) now abilty.realism is all planes turn equal or close.
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Turning radius 7 years 1 week ago #358632

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darraxx wrote:

S. E. Dailey wrote: I'd love more realism . . . have you seen me turn? Maybe a slow and wide around a "1 Tonne Australian Kangaroo", but definitely not a dime. :lol:


You fly well brother.credit given to you..its the guys with the abilty that can (im going left) now abilty.realism is all planes turn equal or close.


I know what you're talking about, but if we're talking realism, all planes don't turn equal, and "close" is a very relative term.
. .
...

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Turning radius 7 years 1 week ago #358894

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S. E. Dailey wrote:

darraxx wrote:

S. E. Dailey wrote: I'd love more realism . . . have you seen me turn? Maybe a slow and wide around a "1 Tonne Australian Kangaroo", but definitely not a dime. :lol:


You fly well brother.credit given to you..its the guys with the abilty that can (im going left) now abilty.realism is all planes turn equal or close.


I know what you're talking about, but if we're talking realism, all planes don't turn equal, and "close" is a very relative term.
. .


You are right but im talking about devices..

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