Official Notice:
Further explanation of :
121st Misfit's Squadron rule # 12
12: Always carry a bomb in bombing missions!
(Only drop under extreme circumstances)
This is a “squad” rule, adopted by the 121st Misfits in an effort to promote game play which is fair and focused on the mission for games which require bombing (hangars or carriers) in order to win.
(There are no official Dogfight rules requiring anyone to ever carry a bomb and the 121st Misfits Squad does not have any special authority with the game maker.)
This rule is not necessary for more than 90% of DogFight players. The issue is that pilots who drop their bomb gain speed and maneuverability, thereby gaining a significant fighting advantage over those still carrying bombs which, after all, are necessary in order to win the game. Some pilots seem to have little regard for trying to “win” the mission and instead seem happy to “pad their stats” by relentlessly preying on the slower moving red bombers. Some players do this so effectively that it can seem “abusive”, especially when done to lower rank/newer players. The 121st does not support this behavior and anyone seeking the highest possible kill-to-death ratio (KDR, K/D) over a win for the team and a good game for all, should seek camaraderie elsewhere.
The case can be made for sound tactics with which a team consisting of bombers and dropper/chasers/escorts can be very effective at destroying the target. I sincerely believe that when “squad wars” comes many of these issues will be reevaluated. When teams can be arranged and sides can be chosen the game will take on a very different dynamic. Unfortunately, the way the game currently works with all of it’s random team selection, the constantly unbalanced games and the inability to choose your match, makes it so this rule helps promote game play that is more enjoyable in general.
If you see other players, red or blue, needlessly dropping feel free to remind them that bombs are necessary to win but don’t make a scene out of complaining. Don’t whine! It is bad form and reflects poorly on the squad. . Remember that everyone has the option to play the game as they see fit and some don’t agree with rule # 12. If you don’t like the way someone is flying show them why it is a bad idea. Sure some will have some advanced skills but most of the “stat padding” players will soon leave to seek easier prey. If they don’t, feel free to leave the game. I suggest avoiding this as much as possible because it rewards the jerks, but then, why should you have to put up with it? If the dropper is blue you can leave (let them know why?) or choose to stay and bomb.
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So, when are circumstances “extreme” enough to justify dropping bombs on anything other than a hangar or carrier? Judge for yourself how your actions will further the game objective. I’m sure there will be many replies in support of, and in opposition to these positions but here is a list of situations which qualify:
1. Taking out a tank. This is the only reason that doesn’t “waste” the bomb. It’s probably best to try to shoot a tank and save your bomb incase you miss. (There are some pilots who can take you air-to-air with a bomb but it’s definitely the rare exception.)
2. To take out Sneakers. Having a red suddenly appear directly overhead or behind you from the East or West is definitely an “extreme circumstance" and often an imminent threat. You need to do everything you can to take these guys out ASAP.
3. To evict a camper. If red has set up “camp” by flying bombless over your base you need every advantage you can get to take them out now! When you spawn, set your brake and rev up your throttle. You can touch and drag the screen to see where they are if you think they are preparing to spawn kill you. If you time it right you can usually find time to release the brakes, pop into the air and drop before they can get you. A turning fight is always better than being a sitting duck. Try to lead them away from the base so spawning blues can have a better chance to get airborne. Also; if a red has just bombed a hangar (whether they are trying to leave or planning to camp) You may assume they are going to try to shoot you down. You are perfectly justified in dropping until they have been shot down or chased off.
4. Confronting a red dropper/chaser. There are going to be reds that drop. There is no good reason for you to be their punching bag. If they insist on playing the game that way, change your tactics. If you face an impassable red chaser you may want to take the opportunity to do some sneaks. It can be tough to coordinate with your team but it can win the game. (Team chat please, zup)
5. Confronting a wave of reds when they are on final approach. Sometimes they all come over the last hill at the same time. At that point defence is top priority.
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Once you’ve dropped and taken care of the reds, (or they finally ran out of ammo) you have some options. People will have differing view points about this. Some say you should immediately land and reload. I think there are more things to consider. If you are at the blue base, no reds in sight and your teammates are already far afield, sure, by all means land and reload. If reds are in sight, forget it. By the time you’re ready to get back in the air the reds could be shooting you before you are airborne. If you are in red territory and there are other blues who have bombs you can chase or “escort”. Do everything you can to protect or draw fire away from the blue bombers. You can be a very effective protector/distraction without camping directly over the enemy base. Chances are someone will complain. Just don’t hang over the red base camping or spawnkilling while there are no inbound bombers.
(and then of course):
6. When heavily outnumbered, when you’re down to 2 vs 5 or worse. Take it straight or feel free to drop and hang in there as best you can until help arrives. Some 2 vs 6 games can be incredible! It can really get your adrenaline pumping!
This is really just all a matter of etiquette. It’s a case of doing unto others as you would have done onto yourself. The 121st Misfits encourage their members to extend this courtesy to the DogFight community. (Other Squads are welcome to adopt this in whole or in part.)
*[M] McFate
Media Officer
121st Misfit’s Squadron